Backwards compatible – will improve already released missions without need to change anything. Unit playback is now smooth even when applied on multiple vehicles at the same time. Reticle materials for 3D scopes now glow in the darkįixed: Problem with 3D scope alpha sortingĪdded: BIS_fnc_unitPlay function severely optimized. Tweaked: Pistol weights to match maximum soldier load count Re-balanced mine damage and overall mine usability It was too high for our maximum soldier load. Removed magic disappearance of rotor blades for some helicoptersĪdjusted position of Blackfoot pilot crosshair in HMDįixed: Incorrect duplicate of get-in points for Speedboatsįixed: Zooms of armed offroad gunner set to standard naked eye levelĪdded: Mortar/HMG/GMG/Bipod/Tripod bags for every factionĬapacity tweaking for mortars, GMGs and HMGs (inventory) More realistic water fording ability for tracked armorĪdded compass and additional radars for copilot seats Improved handling of terminal ballistics on armored vehicles T-100 commander optics features in line with OPFOR tracked vehicles
#Arma 3 patches driver
Player tank driver can turn out, while commander is turned inĬivilian (and FIA) trucks have been revampedĪdded: Ability to mount Marshall driver position from right sideĪdded: T-100 recoil animation for main gun Runway lights have new models and configurationįixed: Darker runway at a distance and with overcast weatherįixed: Ladder on hospital building has been reversedĬonfigured power line wires to be destroyed along with power line towersĪnimals should be avoiding roads more nowįashionable LCD panels for MBT gunners instead of old-style optics, and new reticles displayed on them The light reflected by the moon has been made more realisticĪdded: New runway parts for left and right airstrip on Altis The moon halo object can now be different from the sun halo object (new world config parameter moonHaloObject) Many small Altis object positioning tweaks and other terrain fixes Potential Altis performance optimization (especially when using a lot of AI units): removed class properties from models in Structures_F that don't need it The changelog is listed below, courtesy of Dealspwn.
#Arma 3 patches update
The patch will be available automatically as part of the Steam update process. Bohemia Interactive has launched a major patch for Arma 3 which aims to improve both the game's performance and AI substantially.